Wojciech Czub.
I'm a Houdini Tech Artist. Check out my showreel!
About me
My name is Wojciech Czub. I'm currently rocking it as a Senior 3D Generalist at NOLABEL, a kickass postproduction studio based in Kraków, Poland. With an artist sister and programmer brother, I have always been fascinated by the intersection of art and technology.
I studied Computer Science with a specialization in Game Design at Collegium DaVinci in Poznań, where I discovered my passion for 3D graphics in game development while working on a game as a member of the team for the ImagineCup competition organized by Microsoft. We placed 3rd in the country.
While studying, I worked as a freelancer 3D graphics artist and later mostly with friends from Artmask, a design studio in Poznań, where I specialized in architectural and product visualization using 3ds Max and VRay and I was the cameraman for the commercials. I also tutored architectural students in 3ds Max.
In 2018, I moved to Szczecin and developed a passion for procedural 3D creation. I began learning Houdini intensively and started working at Byss Mobile, a mobile game development company, where I quickly began creating advertising animations for our games while also expanding my programming skills. I was able to work on animations independently by using Houdini and Python to create tools and automate tedious tasks.
I worked with the Houdini Engine in Unity and provided procedural solutions for mobile game development. I also found time for a large hobby project, an animation called "Bug To The Future" created with a group of artist friends.
I am a software enthusiast who is always looking to stay up-to-date and find the best tools for a task. I have a wide experience of using both real-time and traditional CPU and GPU renderers, and I find all aspects of telling stories through computer-generated images fascinating. However, my focus has shifted more towards the technical side over time. I'm always happy to expand my skills and go further this path, bringing my experience and passion to projects.
Career Timeline
2010-20213D Freelancing (Dekoma, Marmorin, Artmask, InDesign Studio and other companies)
2012-2015 Computer Science (major Game Design) at Collegium DaVinci in Poznań
2019 - 2023 Q3Byss Mobile (3D Generalist / Technical Artist)
Characteristics
- curious
- patient
- organized
- optimal solutions seeker
- conscientious
- responsible
- communicative
- quick learner
- story teller
- enthusiastic about sharing knowledge
- analytical
- procedural thinker
Fundamentals
Skills
- procedural generation of 3D models, animation, simulations, and VFX
- manual creation of 3D assets (low/high poly modeling, UV mapping, rigging, texturing, and shading)
- programming skills (VEX, C#, Python, Houdini API)
- writing shaders (Shaderlab/CG/HLSL)
- tool creation, automation of repetitive tasks, and pipeline organization
- photogrammetry and related, such as photometric stereo texture scanning
- knowledge of industry standards such as PBR shading or Pixar's USD
- basics of compositing
- HTML/CSS/JS
- fluent English
Software
Most hours spent:
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Houdini - I've been using it daily for 5 years, and during this time I've gained more or less experience with almost every system it has - from Solaris, through KineFX and PDG Pipeline Tools, to Vellum, Pyro, or FLIP simulations.
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3ds Max - my first renders were in 2009. Before I knew Houdini, I used 3dsmax daily for many years. Although I know it very well, I rarely need it now, and for simple tasks like basic polymodeling, I increasingly use Blender.
We have a warm relationship:
We are getting to know each other:
Interests
- science
- politics and history
- games
- cybersecurity
- AI solutions